Lemurs using a mobile phone? No, but close. The biggest amusement park in Norway, Dyreparken, is soon offering a fully digitalized experience of seeing elephants, lemurs and tigers. Yonoton‘s unique mobile platform combined with Proximi.io’s innovative and cool software will make that magic possible. So, we are super excited to start providing positioning for the tiger-hearted Zoo-goers as they can soon roam (use a mobile app to navigate and find the right way) their way accurately through the humongous 163 acres Savannah (a cool, accurate map) looking for pray (Points-of-Interest visualized on the map).
What is a geofence?
A geofence is a virtual fence or a perimeter around a physical location. Geofencing is a tool to connect the virtual experience with the offline world’s physical location. When an object enters this area, something happens. Easy way to think about it a fence around your home. When someone enters your yard, the burglar alarm is activated. What should happen in such circumstance? You probably want to send an alarm to the security company? Send an SMS to you? Start the burglar alarm?
Typically the geofencing use cases are not that brutal. Geofencing is a term that can be used in many different contexts, but the most popular one is the ability to detect a phone entering the area, and triggering something either in the device itself – or somewhere externally. For example, when you walk past your favourite grocery store, you get a discount coupon. This mobile-based geofencing is also the use case this blog post is focusing on. Geofencing does not require you to build anything physical in the real world – it all happens digitally. In essence you draw an area on top of map and define in your code what you want to happen, when someone walks into that area. That being said, in some cases you might want to add some hardware in the real world to improve the positioning accuracy, but more of that later on in the post.
Junction, https://hackjunction.com/, is the biggest hackathon in Europe. This year the event gathered together 1500 hackers from 96 nationalities under one roof in Espoo, Finland between 24th -26th November. These hackers – consisting of students, hobbyists and young professionals, competed over who builds the best solution for a real-world problem posed by corporations. The winner of the whole contest took home a whopping 20 000€ cheque, which encouraged the teams to push for their best. However, the most important thing at Junction is to learn new things, play with cool technology, meet new people, and have a great time.
We were very happy to participate in the event as a co-sponsor with Kone, https://www.kone.fi/. Kone, the second biggest elevator manufacturer in the world, has been traditionally linked with massive machines – elevators, escalators and electric gates. During the last years their focus is turning more and more into software, and outside of the elevator. Instead of the short moment spent moving between floors, they are aiming to improve the entire duration of the stay in the building, turning it into intelligent people flows. As indoor positioning has a very natural link to this, they invited the Proximi.io team to help hackers solve the problems Kone is hoping to solve. The questions could be summarized:
Great news from the community, Proximi.io-powered Consight app victorious in two construction innovation contests!
Last weeks have not only been great for Proximi.io team, but also for our partners. Consight, a company that focuses on improving construction site workflow, won two competitions in a row. First they (together with Zenopt) came first in Industryhack’s “Creating More Time for Work” challenge, straight after which they moved to Ultrahack to take the second place in the “Hack the Construction Industry Productivity” track. Congratulations Consight app! We are very proud to see such excellent use cases being built on top of the Proximi.io unified mobile positioning platform. Read More
We are happy to share a successful project with our platform! We got the pleasure of getting to know two Cognitive science students from Sweden with a great idea. They wanted to include a functional aspect to their thesis about Icon based Indoor Navigation and decided to develop an app that uses proximi.io’s platform for navigation. The result is a very interesting take on wayfinding and here follows Kristoffer Karlsson’s and Arvid Horned’s thoughts about their project:
“Did you know that the apps and tools you use for daily assistance may be bad for you?
First we are going to cover Junction, a student hackathon that is part of Major League Hacking. It was hosted at the Old Harbour building, where an incredible 1300 participants fit nicely in. The hakacthon consisted of ten tracks hosted by giants enterprises from different fields, such as Supercell and Zalando. Read More
A total of four projects were submitted tot he competition. All of the projects were really interesting and carefully conducted. Two winners were selected in two categories: Judges’ favourite and Audience favourite. The audience got really involved with the voting – a total of 2103 votes were cast.